Game Monopoly Bahaya Narkoba Sebagai Media Edukasi Berbasis Android Di BNN Kota Dumai
DOI:
https://doi.org/10.52072/jutekinf.v12i2.691Keywords:
game, monopoly, andorid, edukasiAbstract
Communication between computer and android devices and networks can provide great benefits, especially in the delivery of information or learning. One of the media that can be used in the delivery of information or learning is a game or game. Information about the dangers of drugs presented by BNN Kota Dumai sometimes makes students less interesting and makes them less interested. BNN Kota Dumai is an institution tasked with preventing and eradicating narcotics abuse. BNN Kota Dumai in carrying out counseling on the dangers of drugs is still in the form of counseling activities. So that BNN Kota Dumai needs something interesting that can be used as a supporting tool in providing multimedia-based information. BNN Dumai City in conducting counseling on the dangers of drugs still uses PowerPoint which is still less effective and boring. It directly makes students less interested in participating in counseling on drug abuse in Dumai City, especially among high school students in Dumai City.
Downloads
References
Andriyani, F., Saraswati, R. R., Melasari, D., Putri, A., & Sumardani, D. (2020). Monopoly Learning Media: Education Media in Structure and Function of Plant Tissue Theory. Jurnal Pembelajaran Dan Biologi Nukleus, 6(1), 81–87. https://doi.org/10.36987/jpbn.v6i1.1559
Armanda, A. F., & Rizqi, M. (2020). Game 3d Perjuangan Rakyat Surabaya Dalam Pertempuran 10 November 1945 Dengan Belanda Menggunakan Unreal Engine. Journal of Animation and Games Studies, 6(2), 87–96. https://doi.org/10.24821/jags.v6i2.4072
Azulfa Audira, R., Yuliati, T., & Handayani, T. (2022). Game Edukasi Sejarah Indonesia Berbasis Android Kelas Xi Di Sma Ykpp Dumai. JUTEKINF (Jurnal Teknologi Komputer Dan Informasi), 10(2), 86–94. https://doi.org/10.52072/jutekinf.v10i2.413
Botello, C. (2014). Adobe Illustrator CS5 Revealed. CV Andi Offset.
Chandra. (2016). Adobe Premiere Pro untuk orang awam. Maxikom.
Chusyairi, A., Wibowo, J. S. L., & Winata, A. K. (2020). Game Gandrung Strories Untuk Edukasi Kebudayaan Menggunakan Metode GDLC. Jurnal Aplikasi Sistem Informasi Dan Informatika, 1(1), 67–75.
Dhia, M. A. (2020). Pengembangan gim edukasi mengenai narkoba berbasis desktop. : : Jurnal Mahasiswa Institut Teknologi Dan Bisnis Kalbis, 8(1), 8.
Galih Pradana, A., & Nita, S. (2019). Rancang Bangun Game Edukasi “AMUDRA” Alat Musik Daerah Berbasis Android. Jurnal Seminar Nasional Teknologi Informasi Dan Komunikasi 2019, 2(1), 49–53.
Mongi, L. S., Lumenta, A. S. M., & Sambul, A. M. (2018). Rancang Bangun Game Adventure of Unsrat Menggunakan Game Engine Unity. Jurnal Teknik Informatika, 13(1). https://doi.org/10.35793/jti.13.1.2018.20191
Prabawati, T. (2017). Adobe After Effect CC (S. Sullstiyani (ed.)). CV Andi Offset.
Putra, T. H., & Mawardi, M. (2021). Pengembangan Media Game Petualangan Geomat Berbasis Adobe Flash untuk Meningkatkan Hasil Belajar Siswa Kelas 5 SD. Jurnal Bidang Pendidikan Dasar, 5(1), 53–61. https://doi.org/10.21067/jbpd.v5i1.5387
Putri, N. E., Marwan, S., & Hariyono, T. (2016). Jurnal Edik Informatika APLIKASI BERBASIS MULTIMEDIA UNTUK PEMBELAJARAN Jurnal Edik Informatika. Jurnal Edik Informatika Penelitian Bidang Komputer Sains Dan Pendidikan Informatika, V1.i2, 70–81.
Rahadi, M. R., Satoto, K. I., & Windasari, I. P. (2016). Perancangan Game Math Adventure Sebagai Media Pembelajaran Matematika Berbasis Android. Jurnal Teknologi Dan Sistem Komputer, 4(1), 44. https://doi.org/10.14710/jtsiskom.4.1.2016.44-49
Suryadi, A. (2018). Perancangan Aplikasi Game Edukasi Menggunakan Model Waterfall. Jurnal Petik, 3(1), 8. https://doi.org/10.31980/jpetik.v3i1.352